Super Meter
You can choose regular (the default option, 通常), carry over between
rounds (press right once, 持ち越し), or infinite (press right twice, 無制限).
1P and 2P do not have to choose the same type.
Time Lag
The amount of time
the game lags between your input and when the move actually comes out.
You can turn it off, or set it all the way up to 15 (frames?).
Bonus Stages
Default is off (なし). Press left or right to turn them on (あり).
Old Character Menu
You don't
have to put in the code for old (SSF2) characters; the game will ask
you what version you want to use. Default is off (なし). Press left or
right to turn it on (あり). This only applies to Vs. mode and training
mode.
Computer Controlled Characters
Will allow you to choose "human" or "com" in Vs. mode.
Default is off (なし). Press left or right to turn it on (あり).
Damage Handicap
Default is off (なし). Press left or right to turn it on (あり). Only applies to Vs. mode.
Clear High Scores
Default
Line 0 012 5 Line 1 78 bcd f Line 2 01 3 56 9 f Line 3 012345678 abcdef
Line 0 012 5 Line 1 78 Line 2 01 3 56 9 Line 3 012345678 abcdef
Line 0 012 5 Line 1 78 Line 2 01 3 56 9 c e Line 3 012345678 abcdef
Line 0 01 Line 1 Line 2 Line 3
Line 0 01 4 6789abcdef Line 1 0123456 9a f Line 2 4 bcde Line 3 9MANUAL SETTING
| number | effect | when set to 0 | when set to 1 |
|---|---|---|---|
| 00 | keeps track of whether or not you've defeated Dictator in 1P mode | no | yes |
| 01 | keeps track of whether or not you've defeated Akuma in 1P mode | no | yes |
| 02 | dizzy icon bounces up and down while spinning | no | yes |
| 03 | game's ending | normal | location test |
| 04 | character color in the group shot after special credits | SSF2 colors | ST colors |
| 05 | staff roll | DC version | arcade version |
| 06 | hit sound for Akuma's neutral j.Fierce | Strong | Fierce |
| hit sound for Akuma's diagonal j.Strong | Fierce | Strong | |
| 07 | number of points for DeeJay's diagonal j.Fierce | 500 (Strong) | 1000 (Fierce) |
| 08 | number of points for Fei's diagonal j.RH | 500 (Forward) | 1000 (RH) |
| Fei's far st.Forward treated as a ... | Short | Forward | |
| 09 | Sim's close cr.Fierce is treated as a ... | Strong | Fierce |
| 0A | hit sound for Gief's towards+Strong hop | Fierce | Strong |
| hit sound for Gief's far st.Jab | Strong | Jab | |
| 0B | number of points for Chun's D/F+Forward | 100 (Short) | 500 (Forward) |
| 0C | hit sound for O.Ken's/N.Ken's neutral j.Fierce | Strong | Fierce |
| hit sound for O.Ken's/N.Ken's diagonal j.Strong | Fierce | Strong | |
| 0D | Guile's knee bazooka is treated as a ... | Forward | Short |
| 0E | hit sound for Honda's close Towards or Back+Forward kick | RH | Forward |
| 0F | Ryu's overhead is treated as a ... | Fierce | Strong |
| hit sound for O.Ryu's/N.Ryu's neutral j.Fierce | Strong | Fierce | |
| hit sound for O.Ryu's diagonal j.Strong | Fierce | Strong | |
| number | effect | when set to 0 | when set to 1 |
|---|---|---|---|
| 10 | screen darkens when you do a super | no | yes |
| 11 | Claw's super drains the meter when he ... | actually grabs the opponent | touches the wall |
| 12 | Blanka's unblockable vertical ball | not fixed | fixed |
| 13 | Blanka's unblockable horizontal ball | not fixed | fixed |
| 14 | Akuma's unblockable air hurricane kick | not fixed | fixed |
| 15 | O.Ken's unblckable air hurricane kick | not fixed | fixed |
| 16 | O.Ryu's unblckable air hurricane kick | not fixed | fixed |
| 17 | blocking sound on the bonus stage(s)? | ??? | ??? |
| 18 | Chun Li hit-stop on car bonus stage glitch | disabled | enabled |
| 19 | disable slowdown when getting hit by a fireball | no | yes |
| 1A | correction for damage of regular fireball? | off | on |
| 1B | character portraits under life bars | on | off |
| 1C | color of characters' names | blue | yellow |
| 1D | background is visible through the super meter | yes | no |
| 1E | 1P mode | normal | survival |
| 1F | amount of time you have to input an Old character code? | ??? | ??? |
| number | effect | when set to 0 | when set to 1 |
|---|---|---|---|
| 20 | battle counter resets after 256 | no | yes |
| 21 | broken claw marker floats away? | ??? | ??? |
| 22 | portraits for CPU opponents in 1P mode | only next opponent is shown | all are shown |
| 23 | Akuma's win quote glitch | disabled | enabled |
| 24 | high score name | POO | MNR |
| 25 | can't enter your initials, high score remains? | ??? | ??? |
| 26 | hit-stop glitch after Dictator's ultra low Head Stomp | disabled | enabled |
| 27 | Start + Strong/Fierce/Forward/RH to choose Ten Akuma (switch 28 must be on) | off | on |
| 28 | Start + all three kicks for Shin Akuma | off | on |
| 29 | Hundred Hand Slap/Lightning Legs bonus stage glitch | disabled | enabled |
| 2A | in-game language (does not change option menu language) | Japanese | English |
| 2B | display message for the CPU (combo counter, etc) | off | on |
| display score during the demo mode | on | off | |
| 2C | ability to store Chun's super | on | off |
| 2D | ability to store Honda's command throw | on | off |
| 2E | ability to store Honda's super | on | off |
| 2F | demo mode version | ST | SSF2 |
| number | effect | when set to 0 | when set to 1 |
|---|---|---|---|
| 30 | when CPU does supers during demo mode | demo continues | screen freezes |
| 31 | select Akuma without using the code | yes | no |
| 32 | ability of two Akumas to use the same color | off | on |
| 33 | ability to throw an opponent who was dizzied by a throw | on | off |
| 34 | getting dizzied while in the air? | ??? | ??? |
| 35 | Akuma kara canceled fireball glitch | disabled | enabled |
| 36 | Zangief's whiffed FAB glitch | disabled | enabled |
| 37 | can attack after the round is over? | ??? | ??? |
| 38 | uppercut moves have inconsistent input window? | ??? | ??? |
| 39 | disable up+button glitch moves | no | yes |
| 3A | Ken's reversal super | possible | impossible |
| 3B | Sim's reversal super | possible | impossible |
| 3C | can do Sagat's super using a kick button | no | yes |
| 3D | Sagat's reversal super | possible | impossible |
| 3E | can attack after time over? | ??? | ??? |
| 3F | O.Dictator's reversal Devil's Reverse (charge D, U+punch) | possible | impossible |
Things that probably weren't corrected. (This is basically T.Akiba's wish list.)
デモの「X」の字の書き順は「/」より「\」を先に
デモのスピードを0でなく設定と同じに
押しっぱなしカラーをスタートボタン選択可能
小P中P押しっぱなしでスタートでの押しっぱなし色選択可能
Xリュウ・Sキャラの同色対戦バグ禁止
対戦画面でのキャラ顔表示の色を使用色にあわせる
1ラウンド目もピンチ音楽あり
2ラウンド目以降もピンチ音楽なし
2ラウンド目に、1本先取側にはピンチ音楽なし
ラウンド取得数によるダメージ補正なし
ピヨリ値・ダメージ値のランダムなし
リカバリーリバーサルのダブルボーナス
ファイナルラウンドは本当にノーボーナス
同時当ての2ヒット表示
めくりの後に逆側に技が出るのを防止
血しぶき等消去
つかみ受け身可能
レバー斜め下での受け身禁止
投げ受け身判定を死亡判定より優先
投げで死んだら受け身不可
空中投げの投げ受け身不可
投げでスパコンゲージ増加
つかみ殺した後のジャンプ禁止
CPUなんでもキャンセル禁止
必殺技のコマンド重複禁止
通常技空振りによる飛び道具のスキ短縮禁止(灼熱波動以外)
ゲージ溜まる前からの予約スパコン禁止
スパコン特有キャンセル禁止
スパコンピヨりなし
なんでも曙フィニッシュ
箱等を壊した時の点数は攻撃側のみに加算
勝ちポーズ・勝ちゼリフをボタン等で選択
ボーナス開始時に近距離技が出るのを修正
ドラム缶のボーナスで低空必殺技禁止
リュウ・ケンの近立ち小Pが連打キャンセル可能
鎖骨割りグラフィックの目・口の色正常化
リュウ弱波動の射程距離無限
リュウの根元小昇竜を1000点に
リュウの面の地面グラフィックを修正
連続鎌払いでスパコンゲージ増加
大外回しのかかと部分ヒットでも吹っ飛ぶように
稲妻かかと割り空中ヒットで倒れるように
Sケンの竜巻以外の着地リバーサルあり
大銀杏にレバー真後ろ必要
大銀杏での死亡ピヨり禁止
春麗の気合ガード禁止
キャンセルGSRの後のサプライズ硬直を修正
遅れスクリューのスパコンゲージ増加量正常化
フライングパワーボム・フーリガン受け身可能
ザンギエフのジャンプ頭突きで2回目以降もピヨる
ガイルの垂直ジャンプの滞空時間を一定化
ダルシムの短立ち小Kはレバーニュートラル不可
ダルシムのJK系攻撃音をキック音に
ダルシムのJ大Kが相手のグラフィックの裏側で当たる
折檻後のスライディングが普通にガード可能
テレポートの逆コマンド修正
インフェルノのフレイムコマンド1回目もレバー前必要
リバーサルトマホークの弱中強化けを修正
フーリガン・烈空脚の簡略コマンド禁止
CPUフェイロンの烈火拳2・3発目もスパコンゲージ増加
バイソンの立K系攻撃音をキック音に
バイソンがフェイロンの小足払い等を上ガード禁止
バイソンの下小K→小Pの謎連打キャンセルを禁止
スペインステージでバルログが壁にはりつく
立ちテラー禁止
Xバルログの折れた爪を消去
Sバルログのバルセロナのヒットバックを正常化
サガットのJ小Pのバックモーションの攻撃判定削除
下タイガー立ちガード可能
ベガでスーパー頭突きを飛び越したときの着地後硬直を消去
ベガを「大したことない女」呼ばわりするのを復活(S)
ヘッドプレス・スカルダイバー空中ヒットで倒れるように
ヘッドプレス空中ヒット後もスカルダイバーが出せるように
スカルダイバーのP押しっぱなし禁止
サイコよりナイトメア優先
ゴウキも名前を表示する
ゴウキをちゃんとピヨらせる
斬空波動の着地にスキを作る
Reference #2 - differences in the Dreamcast's 1994/02/23 version (compared to the arcade version)
Instead of "PUSH START", it says "PRESS START"
Holds (such as Yoga Noogie, Boxer's throw, etc) will always have the same duration if you don't mash
Almost no difference in speed between stages
Difficult to kill and dizzy at the same time using Honda's command throw
O.Chun's reversal fireball glitch is removed (in the arcade version the strength didn't correspond to what button you pressed)
Guile makes a grunt when he does his kick air throw
No hit noise during Hawk's Fierce punch throw
Hawk's Jab and Strong 360 sounds don't get cut off
Fei Long can't cancel rapid fire st.Jabs into jump
O.Dictator's st.Fierce graphic glitch is corrected